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Got another cool idea for my Robotech/Macross rpg!

Dice rolls will only see use during missions.

Character advancement will happen through scenes in which you try to score XPs by taking actions that fit a chosen “Quest”, like in Chuubo’s Marvellous Wish-Granting Engine. One such quest could be: score a gig for my band, impress a senior officer, etc. Also like in Chuubo, I’d like characters to be on an arc that they can complete by achieving 2-3 such quests.

Permanent upgrades to characters would come from completing an arc. As well as access to better mechas.

You want to get better at missions because you need to defend the space fortress on its way back home. But you can only get better by narrating your character’s personal life.

@AnarchoDom One of my many work-in-progress games is a superhero game with a similar setup: only roll dice during a mission, have freeform scenes with Chuubo's style quests to structure the larger story. It felt like a good way of modeling the ongoing soap opera elements of the genre.

@nickwedig Happy to see I'm not
the only one who thinks it's a good idea!

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xenoglyph

A home for roleplayers, experimental musicians, hackers, and other weirdo artists. A project by Joshua A.C. Newman of the glyphpress